(1) A part of a program that has been declared as unchanging. For example, a constant is hard coded and remains the same throughout the execution of the program. (2) Programming code that solves a ...
There are multiple ways to implement the game Tetris, <BR>from a game engine stand point. <BR><BR>If u were going to program it, how would i implement it?<BR>Using objects or procedurally, ...
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