【本文由小黑盒作者@Rairai酱于03月24日发布,转载请标明出处!】 微软发布 DirectX Raytracing 1.2,大幅提升性能与画质,引入次世代神经渲染技术,与 NVIDIA、AMD、Intel 深度合作 DirectX Raytracing 1.2(DXR)及神经渲染技术亮相 GDC,全面支持 AMD、Intel、NVIDIA 硬件 在 GDC ...
快科技3月1日消息,微软近日在DirectX开发者博客宣布, 着色器执行重排序(Shader Execution Reordering,SER)结束预览阶段,正式集成于DirectX Raytracing(DXR)中。 在光线追踪计算中,由于光线散射的随机性,GPU执行着色器代码时往往面临严重的发散问题,导致处理 ...
IT之家 3 月 22 日消息,在 2025 年游戏开发者大会(GDC)的 DirectX 年度演讲中,微软推出了 DirectX Raytracing(DXR)1.2 版本,并将其称为“图形技术的下一次进化”。 DirectX Raytracing 1.2 是微软推出的一种图形渲染技术,属于 DirectX 12 的一部分,专门用于实时光线追踪。
3DMark Port Royal is the world’s first dedicated real-time ray tracing benchmark for gamers. You can use Port Royal to test and compare the real-time ray tracing performance of any graphics card that ...
Microsoft has announced DirectX 12 Ultimate, which it calls the next evolution of DirectX. The new DX12 Ultimate is the result of five years of continual investment in the DirectX 12 platform to keep ...
Today, Microsoft announced DirectX 12 Ultimate, promising an alignment between PCs and the Xbox Series X. It promises features like DirectX Raytracing, Vraiable Rate Shading, and more. Today, ...
Microsoft is moving on to the next generation of its DirectX gaming APIs for Windows and Xbox. DirectX 12 Ultimate enables developers to unlock all of the hardware features on PC and in the Xbox ...
It's been a few years since Microsoft introduced DirectX 12, and there's a new set of console introductions coming this fall, so the time is ripe for the unveiling of a new DirectX version. Microsoft ...
This week Microsoft has published more details on the new DirectX features more about DirectX 12 including DirectX Raytracing tier 1.1, Mesh Shader, and Sampler Feedback. All these features are ...
It's been a few years since Microsoft introduced DirectX 12, and there's a new set of console introductions coming this fall, so the time is ripe for the unveiling of a new DirectX version. Microsoft ...