Putting on the Oculus Go, I noticed it’s not built to accommodate anything but a single hairstyle: none. Be prepared to undo ...
Everywhere I've been, it's been the same: Entering mysterious worlds through kitchens or bedrooms or offices or hallways. No matter where I go, I put on the headset, draw the magical boundaries of my ...
The Rift and its Touch controllers were available for $399 for a limited time back in July, but now the change is permanent.
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💀Atleast I used my last brain cell… #vrgame #vrgaming #oculus #quest2 #jamesplaysvr
Join James in his latest virtual reality adventure where every second counts! Watch as he navigates through challenges using ...
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Humbling a trash talker (extended cut) in #WarOfWizards #vrgame #oculus #quest2 #vrgaming #vr
Join us in this thrilling extended cut of "Humbling a Trash Talker" in the immersive world of #WarOfWizards. Watch as our ...
Facebook’s Oculus division has picked up momentum, and the company said more 60 virtual reality games and apps on the Oculus Quest VR headset platform have generated more than $1 million in revenue.
Hugo Barra, Oculus' head of VR, said earlier this year that the standalone headset is the key to mass adoption of VR. And in 2018, the company is doubling down on that claim. A few months ago, Oculus ...
Posts from this topic will be added to your daily email digest and your homepage feed. is a senior tech and policy editor focused on online platforms and free expression. Adi has covered virtual and ...
Every year at Oculus Connect, the virtual reality company's developer summit, Facebook's footprint gets bigger. That's no surprise: Since the social-media giant bought Oculus for $3 billion in 2014, ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
Facebook-owned Oculus officially launched its Oculus Go virtual reality (VR) headset at the company’s F8 developer conference Tuesday. The headset is an attempt to kickstart mass VR adoption with a ...
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