The Khronos Group, arbiters of the OpenGL 3D specification and a range of related specifications, has announced version 3.1 of OpenGL ES, its 3D API oriented toward mobile systems. The headline ...
SAN FRANCISCO--(BUSINESS WIRE)--The Khronos™ Group today announced the immediate release of the OpenGL ® ES 3.1 specification, bringing significant functionality enhancements to the industry-leading, ...
The Khronos Group has released two new versions of its 3D graphics APIs. The mobile-oriented OpenGL ES specification has been given a major upgrade to version 3.0, and the desktop OpenGL specification ...
The Khronos Group has announced the release of OpenGL ES 3.1, a point update to the current OpenGL ES 3.0 standard that adds new computing features and better CPU-GPU integration. Share on Facebook ...
When we spoke of Steam for Linux yesterday, many of our readers were wondering just how competitive OpenGL is these days when compared against Direct3D. This can be quite the tricky question as, when ...
MUNICH--(BUSINESS WIRE)--The Khronos™ Group, an open consortium of leading hardware and software companies, announces the immediate availability of the OpenGL ® SC 2.0 specification for bringing ...
Sunnyvale, CA – April 3 rd, 2014 – Vivante Corporation today announced multiple silicon partner integrations of its GC7000 Series GPU IP into SoCs targeting wearables, mobile, automotive, and 4K TV ...
The Khronos Group has released the OpenGL ES 3.1 specification at the Game Developer’s Conference (GDC) in San Francisco. The new specification aims to bring "significant functionality enhancements to ...
Jesse Natalie, Principal Software Engineer at Microsoft, is working on adding and improving D3D12 compute support in OpenGL through Mesa and hints that future enhancements are in the pipeline. In the ...
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