近日,Unity官方发布公告,正式宣布取消对游戏开发者收取的 Runtime费用,即刻生效。 今后Unity将恢复对游戏开发者按席位收费的订阅制模式,个人方案仍保持免费,抽成门槛由10万美元提高至20万美元。具体变化如下: Unity Personal:正如去年所宣布的,Unity Personal ...
如今,流行游戏引擎的劣化程度愈发夸张,部分开发者表示已经在寻求开源替代方案。 Unity 日前公布了新的收费规定。条款要求每次有人安装游戏时,游戏开发者都应支付相应费用。新规一出,立即遭到众多游戏开发者的普遍抵制。他们表示 Unity 的行为不仅 ...
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Unity官方平台9月13日在官微发布通知称,近三年来,Unity的研发投入增加了172%,其中Unity编辑器是研发投入的重点。为了后续更好地打磨产品和服务,Unity将迎来近三年首次价格上调。为保证Unity爱好者、学生和独立开发者等群体的使用体验,Unity Personal个人版仍将 ...
当地时间9月12日,Unity官方博客发布一则公告称,将在2024年1月1日起根据游戏的安装量引入新的“Unity Runtime Fee”。 具体来看,新的收费机制范围涵盖Unity Personal、Plus、Pro以及Enterprise用户,且会触发 Unity Runtime费用的游戏需要同时满足两个条件:一是该游戏在 ...
Unity has ditched a controversial fee it was charging game developers. The game engine maker says it’s focusing on its seat-based subscription fee (i.e. an annual payment for each person using the ...
Unity has announced in a blog post that Pro, Enterprise and Unity Industrial Collection prices will be going up this October. It is the first price increase for the software in almost three years, and ...
A year after Unity raised prices for enterprise and professional versions of its game engine, Unity added a new charge for smaller developers who meet thresholds for revenue and installs. Starting on ...
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