Tetavi is bringing volumetric video capture technology to Web3 music artists to enable them to do new kinds of virtual music content. The Los Angeles company sees itself at the nexus of technology, ...
Since its inception, 360 video has given us a glimpse of what was possible with a panoramic view of video that created a new paradigm of experiential media. It was interesting in the beginning, but I ...
Dublin, May 21, 2018 (GLOBE NEWSWIRE) -- The "Volumetric Video Market by Volumetric Capture & Content Creation (Hardware (Camera & Processing Unit), Software, and Services), Application (Sports & ...
One of the greatest challenges for the immersive computing industry, encapsulating XR, the metaverse and all other types of spatial media, is content. Plain and simple, content drives user engagement ...
DUBLIN--(BUSINESS WIRE)--The "Volumetric Video Global Market Report 2022" report has been added to ResearchAndMarkets.com's offering. This report provides strategists, marketers and senior management ...
Sony's original Spatial Reality Display (note, this is not the prototype 27" version being shown at CES2023). Image: Sony. CES continues, and between all the usual new television sets there are some ...
The Volumetric Video Market, valued at USD 1.97 billion in 2022, is projected to soar to USD 13.80 billion by 2030, with a rapid CAGR of 27.5% from 2023 to 2030. This impressive growth is primarily ...
Intel wants to help Hollywood embrace the next generation of immersive media: The chip maker officially announced the opening of a Los Angeles-based studio space dedicated to the production of virtual ...