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Processing 3坐标系计算
在Processing中,利用modelX、modelY、modelZ与screenX、screenY、screenZ函数进行三维坐标与屏幕坐标的相互转换。 1、 首先构建所示的场景,利用变换旋转调整对象的世界矩阵,再创建物体,最终形成围绕中心旋转的一圈正方形布局。 2、 调用modelX(x,y,z)可获取当前对象在 ...
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