Welcome to the repository for my 2D procedurally generated RPG game developed in Unity! This project leverages procedural generation, pathfinding algorithms based on graph theory, dynamic programming, ...
Grabbing the raw mesh, material, blendshape, bone, dynamic bone, etc. data directly from unity, Sends that to Resonite via inter-process communication (using a memory mapped file), Decodes directly in ...
Even a JRPG's combat system needs to evolve alongside its characters if you want to go from rat hunting to god slaying.
Take some time to unwind with friends, family or yourself this weekend. Below you’ll find a list of some fun events going on ...