Abstract: This study examines the performance of the Dijkstra and A* algorithms in uncovering the shortest path for strategic movement on the Sunset map in the game Valorant. Both algorithms were ...
Abstract: This paper presents a detailed comparison of three popular path-finding algorithms: BFS, Dijkstra’s algorithm, and A*, for solving 2D mazes. Path-finding is a widely studied problem in ...
This project is an exercise that forms part of the semester report in the Advanced Algorithms course. It introduces the basics of graphs and shortest path search algorithms for weighted graph, which ...
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