Abstract: The Marching Cubes paper by Bill Lorensen and Harvey Cline, “Marching Cubes: A High Resolution 3D Surface Construction Algorithm,” was published at SIGGRAPH 1987.1 According to Google ...
ABSTRACT: The purpose of this research is to investigate the feasibility of using low contrast agent concentration with X-ray computed tomography in visualizing and diagnosing the human vascular ...
3D terrain generation in Unity using "Advanced Perlin Noise", "Marching Cubes" and a dynamic environment designer based on Perlin Noise with editor tooling.
ABSTRACT: 3D image reconstruction for weather radar data can not only help the weatherman to improve the forecast efficiency and accuracy, but also help people to understand the weather conditions ...
Abstract: Marching Cubes algorithm is a classical algorithm of the surface rendering, but the traditional MC algorithm has low computing efficiency, and generate a great number of triangular patches.
It is proposed in this work an algorithm for converting CSG models into triangulated solid models through propagation based marching cubes algorithm. Three main new concepts are used in the algorithm: ...