State settings are stored in the state variable in main.rs. Many are togglable or only meant for internal use, but some are not. To enable particle merging, set min_merge_mass to a number. This mass ...
A real-time 3D particle physics simulator built from scratch in Python and Taichi. Designed around constrained hardware (2GB VRAM), it uses explicit memory budgeting, Struct-of-Arrays GPU layout, and ...
#OctopusEffects, #aftereffects Hi everyone, I'm back to ae after a long time, hope you all support. In this tutorial I will use cc Particle System ii to particles logo & text animation. The project ...
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