I don't use physics and Rigidbody to control the character. Instead I use a CharacterController component and custom gravity. Unity 5.0 or later versions. I actually created the controller with Unity ...
Wire mouse position delta data via the InputSystem to the player controller Wire WASD data via the InputSystem to the player controller Rotate the camera around the ...
一些您可能无法访问的结果已被隐去。
显示无法访问的结果