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基于 ECS 的引擎
Entity-Component-System (ECS) 是近些年游戏业内流行的架构,通常与之对应的是 Object-Oriented Programming (OOP) 。但到底什么是 ECS ?基于 ECS 的引擎应该是怎样的?并没有定论。Ant 引擎在设计时并没有拘泥于任何一种已有的 ECS 架构。很多 ECS 框架都针对 C++ 架构,主要提倡 ...
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